Battle Report: Tomb Kings & Bretonnia

1000 Points Tournament: Regular Game 1, Season 1

Watch the full battle report on Bonepile Miniatures Youtube Channel.

This Battle Report is part of a series of reports from a 1000 points tournament taken place at the Bonepile Miniatures Club. 6 players are competing with unique armies. This tournament is collectively considered Season 1. The Regular Season will match each of the participating 6 armies against each other once. Then a Playoffs Season will follow with a double-elimination bracket.

Tournament General Stipulations include:

  • 1000 point armies (+5 Max, -20 Min.)
  • At least 50% Core
  • Units must be the same each game, but can vary in configuration (i.e. model count, weapons, armor, magic items, command, etc.)
  • 12 Game Turns
  • 4′ x 8′ Table
  • Bonepile Miniatures Club Mixed Ruleset
  • Battle for the Pass Scenario
  • Total Regular Season points will seed the Playoffs Bracket

Regular Season Schedule

Playoffs Schedule

Teams

The Emerald Army of Thoth

Army Backstory

Core Units

20 Warriors. Spears. Light Armor. Undead. Full Command. Champion (Zurg) 150 points.

20 Warriors. Hand Weapons. Light Armor. Undead. Full Command. Champion (Scar). 130 points.

10 Horsemen. Spears. Light Armor. Skeletal Steeds. Undead. Full Command. Champion (Cud). 170 points.

3 Chariots. Javelins. Bows. Scythes. Light Armor. Skeletal Steeds. Undead. Full Command. Champion (Rut). 183 points.

Core Total: 633 points (63%)

Special Units

None (0%)

Rare Units

1 Hierotitan. Animated Construct. Icon of Ptra. Scales of Usirian. Spirit Conduit. Undead. 175 points.

Rare Total: 175 points (17%)

Heroes

Tomb Herald. Scorpio. Army General. Hand Weapons. Extra Hand Weapon. Light Armor. Flammable. Killing Blow. Magical Attacks. Sworn Bodyguard. Undead. Cloak of Dunes (35 points, Fly & 2D6 Strength 2 hits). 97 points.

Liche Priest. Skra, the Scarab Mage. Hierophant. Hand Weapon. Undead. Level 2 Wizard, Lore of Nehekara. (Signature, Spell 1, Spell 2). 100 points.

Heroes Total: 197 points. (20%)

Lords

None (0%)

Tomb Kings Army Total: 1005 points.

The Valorous Army of Bohemond de Bastonne

The Fame of the Beastslayer

Core Units

10 Bowmen. Longbows. Hand Weapons. No armor. Peasant’s Duty. No Command. 50 points.

20 Men-at-arms. Halberds. Hand Weapons. Light Armor. Peasant’s Duty. Full Command. Champion (Brut). 130 points.

12 Knights of the Realm. Lances. Hand Weapons. Heavy Armor. Shields. Warhorses. Barding. Knight’s Vow. Blessing of the Lady. Lance Formation. Full Command. Champion (Rolerre the Half-Prince). 318 points.

Core Total: 498 points (50%)

Special Units

6 Questing Knights. Great Weapons. Hand Weapons. Heavy Armor. Shields. Warhorses. Barding. Questing Vow. Blessing of the Lady. Lance Formation. Full Command. Champion (Jean-Luc). 192 points.

Special Total: 192 points (19%)

Rare Units

1 Grail Knight. Lance. Hand Weapon. Heavy Armor. Shield. Warhorse. Barding. Grail Vow. Blessing of the Lady. Lance Formation. Command Musician. 47 points.

Rare Total: 47 points (5%)

Heroes

Paladin Knight. Bohemond de Bastonne (not in full power). Army General. Lance. Hand Weapon. Heavy Armor. Shield. Warhorse. Barding. Grail Vow. Blessing of the Lady. Lance Formation. Obsidian Amulet (20 points, Magic Resistance (2)). 129 points.

Paladin Knight. Jasperre, Shield of the Lake. Battle Standard Bearer. Lance. Hand Weapon. Heavy Armor. Shield. Warhorse. Barding. Grail Vow. Blessing of the Lady. Lance Formation. 134 points.

Heroes Total: 263 points (26%). (Points exceedance approved by club.) In retrospect, we should have used the Obsidian Trinket–only 10 points–and the math would have been kosher.

Lords

None (0%)

Bretonnia Army Total: 1000 points.

Battlefield

Forest Landscape.

Mysterious Terrain: 2 forests, 1 river.

Normal Terrain: 1 forest, 1 cave, 3 fences, 1 tent, 1 lone tree.

Magical Terrain: 3 skull piles (When a unit of undead comes into base contact with a Skull Pile, the player may roll a single D6 (Magic Phase) if a wizard is alive in the army.  On a 5+ the unit gains an Undead model, up to its original unit size.  Only one attempt per Skull Pile per game.)

Game Results

***Warning: Spoilers Ahead***

Final Score: Tomb Kings 765, Bretonnia 647.

Tomb Kings Unit Summary

Warriors with Spears: This unit joined the Chariots on the Tomb Kings left flank. They charged the flank of the 12 Knights of the Realm as the Chariots charged their front at the same time. The Spearmen had to charge through a Mysterious Forest, which ended up being a Living Woods. They killed one knight, but lost a spearman to the Living Woods. The knights lost combat and fled. The spearmen remained in the woods for many turns until almost the end of the game. They ended up getting charged by the Grail Knights on Bretonnia’s last turn. The spearmen wounded the Grail Knight musician, but lost 2 skeletons. They finished the battle with exactly half of their spearmen remaining. Other warriors were lost to Instability tests throughout the game. They ultimately gave up 0 points.

Warriors with Hand Weapons: This unit took the center of the formation. They ended up charging the 6 Questing Knights on the banks of the Fountain of Youth. The knights slowly smashed the unit into splinters over 6 rounds of close combat, but the warriors took 2 knights down with them.

Horsemen: This Vanguard unit took the TK right flank. Their Vanguard advance was shut down by Bowmen attacks, taking 2 wounds. Those wound were restored by Regeneration. Next they were charged by the Grail Knight unit. The knights took them down after 4 rounds of close combat. They did no damage to the knights.

Chariots: This unit took the TK left flank with the Spearmen. They benefited from a failed charge from the Knights of the Realm. They counter-charged with the Spearmen and barreled into the knights with their impact hits, killing 3. The knights broke and fled, and then were crushed by the Chariot pursuers.

Next, the Chariots aimed a charge at the flank of the Men-at-arms in the backfield. 5 men fell from impact hits and 2 more from close combat. The rest were crushed by the pursuing chariots after attempting to Flee.

Next, the chariots charged into the rear of the Questing Knights, who were in combat with the Warriors with hand weapons. A chariots drowns in the river during the charge, but is immediately restored by regeneration. The chariots slay 2 knights. The knights are finally beaten in a later round when the Hierotitan joins the combat.

After the Questing Knights were defeated, the Bowmen wounded a chariot with a lucky shot.

The chariots survived the battle with only 3 wounds, and gave up 0 points.

Hierotitan: The Hierotitan took the center of the field. He used his Bound spells many times, Shem’s Burning Gaze being the favorite. It was dispelled twice. But, that spell killed 2 Men-at-arms in turn 7, 3 Bowmen in turn 9, and 3 more Bowmen in turn 12. The Bowmen Panicked both times they were blasted. The second time forced them off the battlefield.

He wounded the Army General with Spirit Leech in turn 10.

The Hierotitan also charged into the rear of the last Questing Knight in turn 11. The knight failed his Terror test, and fled. The Hierotitan pursued and slayed him.

Liche Priest: The Hierophant was 10 for 10 in casting spells. Magic Resistance from the Paladin’s obsidian amulet was not enough. He casted Incantation of the Desert Wind 6 times to push the army down the battlefield. Incantation of Protection went off 3 times, and Incantation of Curse Blades went off once. He also Regenerated 6 wounds.

The Liche Priest traveled alone down the center of the field, blocked from sight by other skeleton units. He fled from a charge from the Paladins during round 9. But they caught up to him in the following round and finished him.

Tomb Herald: The Herald traveled alone down the center of the battlefield. Using his Cloak of Dunes, he took to the air before getting into combat. He flew over the Questing knights and shot them with his spray of tiny shards. This attack could not penetrate their armor.

Then he chose the Bowmen as his next target. As he flew towards them, they managed to launch a volley of arrows at him which brought him down, ending his battle.

Tomb Kings Stats

Charges [Pass/Fail]: Warrior Spearmen [1/0]; Warriors with Hand Weapons [1/0]; Horsemen [0/0]; Chariots [3/0]; Hierotitan [1,0]; Liche Priest [0/0]; Herald [0/0].

Spells Cast [Success/Attempts]: Hierotitan [5/8]; Liche Priest [10/10].

Favorite Spells: Incantation of Desert Wind[6]; Shem’s Burning Gaze[4]; Incantation of Protection[3]; Incantation of Cursed Blades[1]; Spirit Leech[1].

Magic Wounds Given: Shem’s Burning Gaze[9]; Spirit Leech[1].

Wounds Regenerated [6]; Instability Wounds [15].

Shooting [Shots/Final Wounds]: Herald[8/0].

Combat Wounds Given [Impact/Close Combat/Pursuit]: Warrior Spearmen[0/2/0]; Warriors with Hand Weapons[0/2/0]; Horsemen[0/0/0]; Chariots[10/3/19]; Hierotitan[0/0/1]; Liche Priest[0/0/0]; Herald[0/0/0].

Combat Resolution [Win/Loss/Draw]: Warrior Spearmen[1/1/0]; Warriors with Hand Weapons[1/3/1]; Horsemen[0/2/1]; Chariots[5/0/1]; Hierotitan[0/0/0]; Liche Priest[0/0/0]; Herald[0/0/0].

Team & Game MVP Award: The Skeleton Chariots!

Bretonnia Unit Summary

Bowmen: They kept their distance from the battle, staying on the army’s left flank. They shot down 2 Horsemen, which were soon regenerated. They slew the Herald in mid-air while he was rushing towards them with his Cloak of Dunes. They also scored a lucky wound shot into the Chariots in turn 11.

The Bowmen Panicked after getting blasted by Shem’s Burning Gaze in round 9. Later, they rallied, and then were blasted again after their volley into the Chariots. The second blast from the Hierotitan sent them running off the battlefield.

Men-at-arms: After initially setting up to defend a wall barrier, they abandoned their position in order to assist the knights further down the field. During their march they took a blast from Shem’s Burning Gaze, losing 2 men. Before reaching any close combat, the chariots flanked them. They were routed in combat, fled, and were destroyed.

Knights of the Realm: These knights took the Bretonnian right flank alone. They failed a charge on the Chariots miserably. They paid the price with a counter-charge from both the Chariots and the Spearmen. They deal only 1 wound on the Chariots. They broke, fled, and were destroyed by the Chariots.

Questing Knights: These knights took the center of the field. After crossing the Fountain of Youth, they were charged by a unit of Warriors with hand weapons. Although outnumbered 3 to 1, they eventually chopped the unit down over the next 6 combat rounds. 2 knights fell to the skeletons. They were eventually charged in the rear by the Chariots. 3 more knights fell to them. The final knight perished after failing a Terror test from the charging Hierotitan to his rear. He tried to flee through the Chariots, but was caught by the monster.

Grail Knights: Initial tactics were to support the right flank with the Knights of the Realm. But they changed to the center after the Men-at-arms were slow to advance into the center. They intercepted the Horsemen who were looking to flank the Questing Knights. After cutting them down, they charged into the backfield to dispatch the Liche Priest. After escaping their first pursuit, he was caught the second time and was eliminated.

Bohemond was wounded by the Hierotitan’s Spirit Leech during turn 10.

In the last round of the game, they successfully charged the Skeletal Spearmen. The musician took a wound. They came within 1 wound of earning the Decimated unit score on the Spearmen.

Bretonnia Stats

Charges [Pass/Fail]: Bowmen[0/0]; Men-at-arms[0/0]; Knights of the Realm[0/1]; Questing Knights[0/0]; Grail Knights[4/0].

Shooting [Shots/Final Wounds]: Bowmen[56/5]

Wounds Given [Close Combat/Pursuit]: Bowmen[0/0]; Men-at-arms[0/0]; Knights of the Realm[1/0]; Questing Knights[17/0]; Grail Knights[8/1].

Combat Resolution [Win/Loss/Draw]: Bowmen[0/0/0]; Men-at-arms[0/1/0]; Knights of the Realm[0/1/0]; Questing Knights[3/3/2]; Grail Knights[4/0/1].

Team MVP Award: The Questing Knights!

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