Roll 4D6 on this Chart of 20 Mysterious Rivers.

If you are looking for more variety to your Warhammer Fantasy games, I put together the following list of Mysterious Rivers.
Following Bonepile Miniatures Terrain Rules for Mysterious Terrain, I recommend rolling a D6 for each river on the battlefield before the start of the game. This is to determine whether each river is a normal river or if it is mysterious. On a 4+, a river is mysterious. When encountering a mysterious river for the first time during the game, roll on the 4D6 chart below. (4D6 means to roll (4) 6-sided dice and add the results together.)
4D6: 4 – Turbulent River. Dangerous Terrain. Wound on 1.
4D6: 5 – Toxic Sludge. Any unit gains Unstable for the game.
4D6: 6 – River of Light. Any unit gains +1 Ward save for the game.
4D6: 7- High Water. Units lose Flammable.
4D6: 8 – Deep Torrent. Impassable Terrain.
4D6: 9 – Scalding Waters. Unit takes D6 Wounds after each Move phase in the water. No Armor Saves
4D6:10 – Muddy Bottoms. All units that enter have -1 Initiative for the game.
4D6:11 – Fountain of Youth. 1st unit Regenerates D6 Wounds up to their original, except Demons and Undead.
4D6:12 – Flesh Eating Fish. Unit takes D6 S3 Wounds for every Movement Phase in the water.
4D6:13 – Cursed River. 1st unit moves 1/2 distance on charge rolls for the game.
4D6:14 – Rapids of Rust. Units take -1 Armor modifier for the game.
4D6:15 – River of Death. Unit takes Soulblight (Lore of Death) for 1 turn after leaving the water.
4D6:16 – Fathoms of Hope. Units gains +1 Leadership for the game.
4D6:17 – Dregs of Clearwater. 1st Unit ignores their choice of any 1 negative shooting modifier for the game.
4D6:18 – River of Vitality. 1st unit gains +1 S for the game.
4D6:19 – Heavens Flow. Any Chaos or Undead unit suffers D3 Wounds when entered. Ward/Regeneration save allowed.
4D6:20 – Icy Flow. Units lose Frenzy for the game.
4D6:21 – Bloody River. 1st unit per army gains Fear for the game, or Terror if it already has Fear.
4D6:22 – Black River. Units that enter roll a D6, and lose that much Leadership through this and their next turn.
4D6:23 – Dragons Reach. 1st unit automatically passes its next Break Test.
4D6:24 – Your Choice. Choose 1 from above.
- Effects only impact units encountering the river, and do not apply to the whole army, unless specifically stated.
- Effects are triggered when units come into base contact with the river.
- Some effects may dissipate when units are no longer in base contact.
Mysterious Rivers Summary Table | ||
---|---|---|
4D6 Roll | Forest Name | Effect |
4 | Turbulent River | Dangerous Terrain. Wound on 1 |
5 | Toxic Sludge | Any unit gains Unstable for the game |
6 | River of Light | Any unit gains +1 Ward save for the game |
7 | High Water | Units lose Flammable |
8 | Deep Torrent | Impassable Terrain |
9 | Scalding Waters | D6 Wounds after each Move phase in the water. No Armor Saves |
10 | Muddy Bottoms | All units that enter have -1 Initiative for the game |
11 | Fountain of Youth | 1st unit Regenerates D6 Wounds up to their original. Not Demons/Undead |
12 | Flesh Eating Fish | Unit takes D6 S3 Wounds for every Movement Phase in the water |
13 | Cursed River | 1st unit moves 1/2 distance on charge rolls for the game |
14 | Rapids of Rust | Units take -1 Armor modifier for the game |
15 | River of Death | Unit takes Soulblight (Lore of Death) for 1 turn after leaving the water |
16 | Fathoms of Hope | Units gains +1 Leadership for the game |
17 | Dregs of Clearwater | 1st unit ignores the choice of any 1 negative shooting modifier for game |
18 | River of Vitality | 1st unit gains +1 S for the game |
19 | Heavens Flow | Chaos or Undead unit suffers D3 Wounds when entered. Ward/Regen Okay |
20 | Icy Flow | Units lose Frenzy for the game |
21 | Bloody River | 1st unit per army gains Fear for the game, or terror if it already has Fear |
22 | Black River | Units roll a D6, and lose that much Leadership through their next turn |
23 | Dragons Reach | 1st unit automatically passes its next Break Test |
24 | Your Choice | Choose 1 from above |
Download the PDF Version below
I hope this list enhances your Warhammer gaming experience, or encourages you to make your own custom list!