Roll 4D6 on this Chart of 20 Mysterious Rivers.
If you are looking for more variety to your Warhammer Fantasy games, I put together the following list of Mysterious Rivers.
Following Bonepile Miniatures Terrain Rules for Mysterious Terrain, I recommend rolling a D6 for each river on the battlefield before the start of the game. This is to determine whether each river is a normal river or if it is mysterious. On a 4+, a river is mysterious. When encountering a mysterious river for the first time during the game, roll on the 4D6 chart below. (4D6 means to roll (4) 6-sided dice and add the results together.)
4D6: 4 – Turbulent River. Dangerous Terrain. Wound on 1.
4D6: 5 – Toxic Sludge. Any unit gains Unstable for the game.
4D6: 6 – River of Light. Any unit gains +1 Ward save for the game.
4D6: 7- High Water. Units lose Flammable.
4D6: 8 – Deep Torrent. Impassable Terrain.
4D6: 9 – Scalding Waters. Unit takes D6 Wounds after each Move phase in the water. No Armor Saves
4D6:10 – Muddy Bottoms. All units that enter have -1 Initiative for the game.
4D6:11 – Fountain of Youth. 1st unit Regenerates D6 Wounds up to their original, except Demons and Undead.
4D6:12 – Flesh Eating Fish. Unit takes D6 S3 Wounds for every Movement Phase in the water.
4D6:13 – Cursed River. 1st unit moves 1/2 distance on charge rolls for the game.
4D6:14 – Rapids of Rust. Units take -1 Armor modifier for the game.
4D6:15 – River of Death. Unit takes Soulblight (Lore of Death) for 1 turn after leaving the water.
4D6:16 – Fathoms of Hope. Units gains +1 Leadership for the game.
4D6:17 – Dregs of Clearwater. 1st Unit ignores their choice of any 1 negative shooting modifier for the game.
4D6:18 – River of Vitality. 1st unit gains +1 S for the game.
4D6:19 – Heavens Flow. Any Chaos or Undead unit suffers D3 Wounds when entered. Ward/Regeneration save allowed.
4D6:20 – Icy Flow. Units lose Frenzy for the game.
4D6:21 – Bloody River. 1st unit per army gains Fear for the game, or Terror if it already has Fear.
4D6:22 – Black River. Units that enter roll a D6, and lose that much Leadership through this and their next turn.
4D6:23 – Dragons Reach. 1st unit automatically passes its next Break Test.
4D6:24 – Your Choice. Choose 1 from above.
- Effects only impact units encountering the river, and do not apply to the whole army, unless specifically stated.
- Effects are triggered when units come into base contact with the river.
- Some effects may dissipate when units are no longer in base contact.
|Mysterious Rivers Summary Table|
|4D6 Roll||Forest Name||Effect|
|4||Turbulent River||Dangerous Terrain. Wound on 1|
|5||Toxic Sludge||Any unit gains Unstable for the game|
|6||River of Light||Any unit gains +1 Ward save for the game|
|7||High Water||Units lose Flammable|
|8||Deep Torrent||Impassable Terrain|
|9||Scalding Waters||D6 Wounds after each Move phase in the water. No Armor Saves|
|10||Muddy Bottoms||All units that enter have -1 Initiative for the game|
|11||Fountain of Youth||1st unit Regenerates D6 Wounds up to their original. Not Demons/Undead|
|12||Flesh Eating Fish||Unit takes D6 S3 Wounds for every Movement Phase in the water|
|13||Cursed River||1st unit moves 1/2 distance on charge rolls for the game|
|14||Rapids of Rust||Units take -1 Armor modifier for the game|
|15||River of Death||Unit takes Soulblight (Lore of Death) for 1 turn after leaving the water|
|16||Fathoms of Hope||Units gains +1 Leadership for the game|
|17||Dregs of Clearwater||1st unit ignores the choice of any 1 negative shooting modifier for game|
|18||River of Vitality||1st unit gains +1 S for the game|
|19||Heavens Flow||Chaos or Undead unit suffers D3 Wounds when entered. Ward/Regen Okay|
|20||Icy Flow||Units lose Frenzy for the game|
|21||Bloody River||1st unit per army gains Fear for the game, or terror if it already has Fear|
|22||Black River||Units roll a D6, and lose that much Leadership through their next turn|
|23||Dragons Reach||1st unit automatically passes its next Break Test|
|24||Your Choice||Choose 1 from above|
Download the PDF Version below
I hope this list enhances your Warhammer gaming experience, or encourages you to make your own custom list!