The townsfolk who must overcome the nightmarish fate of their colonial village
Heroes may work separately or together to track down the monster who is haunting the land
They must combine their Honor, Spirit, Cunning and Combat skills to solve the mystery and take down the villain
They must travel between villages, swamps, woods, monasteries, and other creepy locations in search of clues to find the villain
The heroes must navigate traps, haunts, thieves, cults, curses and more if they are to overcome the evil
Villains are prone to murder and mayhem, and command their own unique montage of foul minions that may range from wolves, rats, undead, harpies, and more
The heroes must defeat the villain before its evil overpowers the goodness of the land
Allies may be found with several Town Elders, who may have inside information on the villain’s whereabouts and plans, but who may also become tainted and align themselves with the villain
Every decision will either bring your hero one step closer to overcoming the villain, or falling ever deeper into the clutches of evil. Often it is a little of both.
Will you hunt down the monster’s lair and bring the villain down in a blaze of glory?
Or will you be attacked by a kraken while exploring a sunken ship for clues?
Or will you become lost in the Olde Woods?
Or will you be bitten by a werewolf and be cursed to roam the nights searching for innocent, unsuspecting prey?
All of these and more could be the fate of your hero in a game of A Touch of Evil
I painted these miniatures as true to the production photography as I could, adding my own interpretations where necessary